ES
New EraPlay
11/8/2026, 23:20:00

Improvements to the game engine.

Improvements to the game engine.

Patch Notes — Game Engine Update 1.2

A big update this time. We've reviewed and rebuilt several core server systems to make the game feel fairer, more alive, and more like it should. Here's the full rundown.

🛡️ Blocking System Revamped

  • You can now block hits three different ways: with a shield, with a weapon (no shield), or bare-handed by combining Parrying and Wrestling.
  • Each mode has its own chance and damage absorption, balanced so shields remain the best defense without being unbreakable.
  • Wrestling now grants an extra bonus to your block chance regardless of what you're wielding.
  • Reactive Armor is no longer an infinite shield — it now protects against a single hit, as it should.

🔨 Rebuilt Repair System

  • Weapons and armor now require the actual material they were crafted from (iron, bronze, valorite, whatever it may be) instead of always demanding generic iron.
  • Fixed a bug that made some custom weapons impossible to repair at all.
  • Requirements, costs, and break chances rebalanced from top to bottom.

🧙 Race System

A set of native engine bonuses and passives has been added to support a new playable race system, each with its own unique mechanics, coming to the game before too long.

🐛 Other Important Fixes

  • Magic Resistance: resisting a spell no longer blocks it entirely — you now take reduced damage based on your resistance level, a fairer and less frustrating system for the caster on the other end.
  • Pushing past other players (STAMINA): fixed a long-standing bug that made this system barely work at all. You now need full stamina to walk through someone, and pushing past another player carries a small cost.
  • Items appearing in the wrong place: identified and fixed an underlying bug that, on busy servers with lots of simultaneous activity, could cause a newly created item to end up in the wrong location or inventory.
  • Camps and respawn points: fixed a performance issue that caused certain spawns to take too long to reset in low-population areas.
  • Plus a good number of smaller bugs found and fixed along the way.

As always, if you notice anything odd after the patch, let us know.

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